Through multiple SBIR grants from 2009-2014, we developed Sokikom, a collaborative game-based K-6 math program providing students with personalized and team-based ways to learn math as well as a teacher implementation platform to inform instruction through student data. Sokikom starts students with a diagnostic assessment in each math domain to determine where they should begin. Thereafter, students learn math in a variety of games, e.g using virtual manipulatives to split whole blocks to create fractions, which can be played as single or multiplayer. Over 40k classrooms from all 50 states have used Sokikom. More than 1M student accounts have been created by teachers. In total, students have completed over 200M math questions in Sokikom and continue to complete questions at a rate of 1 math question every 500 milliseconds. We estimate this has resulted in 150k+ years of grade-level mathematical growth for students. A peer-reviewed efficacy study performed by ASU and JBS international found students using Sokikom effectively, significantly outperformed their peers in the Smarter Balanced state math test.